Tuesday, 7 January 2014

Introduction.

Hi.

My name's Mickaëlle, I'm a vfx artist in the videogames industry. I recently started working for Arkane Studios in Lyon, and before that I've worked for Ninja theory for five years using the unreal engine. I'll be mostly writing about shaders because I just love that stuff, and I'll be using the udk to showcase everything created in engine.

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