What will happen if you plug a constant as your texture coordinates?
Every single pixel of your constant has the same value so they're all going to go pick the same pixel. That means that you'll get a constant value as an output as well.
(The texture is simply the inverted cell pattern effect from the after effects with some levels to darken it. )
If you want some very soft variations, use some very soft gradients that you'll pan slowly.
Unfortunately, I haven't been able to record any of this because the framerate issues make it useless.
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